Museum of Sonic Weaponry

Monday, April 22, 2013

Museum of Sonic Weaponry


     On display is the "Museum of Sonic Weaponry" used in the making of the album "Run DM Steam" please take the self guided tour at you leisure. You can read a detailed description simply by matching up the numbers written on the specimen tags with the corresponding description listed below.



The Museum of Sonic Weaponry guided tour.

#OJ9 – Sonic Amplifier– A Tesla inspired power conductor that amplifies auditory elements for the sonic enjoyment of large groups. *Does not go up to 11.

#OTH3 – Theremin - The Theremin ætherphone/Etherphone, thereminophone or termenvox/thereminvox is an early electronic musical instrument controlled without discernible physical contact from the player. It is named after the westernized name of its Russian inventor, Léon Theremin, who patented the device in 1928. The Theremin that is on display at the MOSW is geared for experimentation. Please feel free to play and experiment with the Theremin.

#O96 – Condensed Steam- Steam is the technical term for water vapor, the gaseous phase of water, which is formed when water boils. Water vapor cannot be seen, and steam does not occur until water has reached 212 degrees. With Steam you can power many things. See video explanation here - http://youtu.be/Uhb-7fgWVl0

#913 – Photograph - Slide Film of Poplock Holmes battling a Chupacabra in Costa Rica captured on film (On  display in France at this time, returns to the Americas in June)

#054 – LD1 - Leprechaun Detector. If you are a leprechaun, the air that emits from this small device burns immensely. If you are human or other, you feel nothing.

#OGR7 – Pepé Le Pew – This cute little ray gun is a weapon of mass hysteria. Few can hold a straight face once pewed.

#0975 – Weston Volt Meter – You WILL get shocked of you don’t use one of these. Electricity hertz. Manual is attached for ease of operation.

#064C - Portable Sonic Amplifier – The same as #0J9 except it extracts power from inert static electricity. No room to transport. Need a larger Airship. The HMA Albatross simply has no more room.

#043 – Machine that goes Vwub – Where all Vwub-Vwub bass sounds originate. The most expensive machine deployed at the MOSW. Currently on loan.

#077 – Pen - Writing pen, stolen from a  Trole late 1600’s.

#MIC – M1 - Custom built microphone for live performances. Built by Tesla in 1943 and only recently discovered hidden inside a wall chamber at Wardenclyffe during recent renovations.

#04HT – Forged Copper Hammer - The Hammer that is referenced when it is “Hammer Time”. The forged copper head gives it a unique, deep thud that quickly deteriorates in the mix.

#0BLX – Blunderbuxx - One of a kind. It is much larger than it’s tiny, little brother the Blunderbuss. It can capture a sound from over 3 miles away.

#0XV – Magnaphone - for voice magnifying and flash performances. Includes an electromusic box for music accompaniment.

#0314 - Stereopticon Version1 with stereo 3D slide of Poplock Holmes in Italy.

#03D -  Stereopticon Version 2 – Incomplete, from the personal collection of Thomas Edison.

#033 - Illumunagnifier – A magnifying glass capable of illuminating subjects, found in an abandoned Illumunati meeting hall in Illinois

#0AS1 – Alphabet Sea flash cards - They are one of only 3 items for sale at the Museum of Sonic Weaponry. $10 per set. Hand Illustrated, limited to 1000 sets.

#081 – A Sonic Sampler (CD) – From the Poplock Holmes beat laboratory; Work in progress tracks from the forthcoming EP “Run DM Steam”. 7 songs. Hand pressed. Limited to 300 CD’s $10 each

#0RR – Botmarks - Set of 3 Robot bookmarks featuring boy robots, Max Gigarams, Red and 11. The back of each one is covered with unique games, jokes and robot facts. Hand Illustrated, limited to 1000 sets. $2 per set of 3, 3 sets for $5.

#00H9 & #00H9b – The Audiotron 1900 Sonic Absorberay gun - A two part unit consisting of the handheld Audio Absorberay gun and the Sonic Snapshot helmet. No sound or wild beats can escape it’s detection and capture in the wild.

#1138 – Collection of vials containing wild beats used in the making of the album Run DM Steam. Consisting of less than 2 microdrams each of the following: Found, Natural, India, Africa, Mexico, Ireland, Scotland, Brass beats, Micro beats, and a brass ring (one size fits none).

#006 - Lions Roar captured in Sahara 1839

#072 - Yet Scream 1863

#OM3 – Monkey Wrench

#007 – Monkey Chirp, Michigan 1846

#049 – Brass Monkey Chalice

#044 – Made in Dublin 1851/2

#023L – Shrunken Wild Beats Head – So small I bet you didn’t see it. Mounted on a tiny plaque with all possible beat pipes plugged, it is tucked away in a corner of sound and imagery, hiding for the innately curious to discover like a 3 week old Easter egg.


     This concludes the tour; at this point you may repeat the tour as many times as you would like, and please purchase multiple souvenirs.

Thank you,
Sir Poplock Holmes


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